The Dueling Club will not start until next term! I am however looking for 4 students to be Captains, that I want this term. They will recieve rules and instructions. If you are interested, and I think you can handle the job, you will be accepted. Back to why this is here, I'm simply putting it up, so you may see what it will be like. If you are on your House Quidditch team, you cannot be in the Dueling Club. Each team will have 8 players, one of whom serves as captain. (The main reason for having a captain is for someone to oversee and organize House Team practice sessions). Please go here for more information.
Two House Teams will meet in a competition, set around 3 duels. Each duel involves 1 pair of duelists (and their seconds) from each of the two house teams. Duels can result in either win (2 points), loss (0 points), or draw (1 point to each team). At the end, the team with the best-of-3 record wins the competition, and, at the end of term, the house with the best overall record wins the Dueling Cup!
A general post will announce a Dueling competition between two House Teams. For play to begin on that date, each team must have 3 'duelists' and 3 'seconds'. The 'duelists' will be the first three members of any given team to post after a competition has been announced. The next three members to post will choose who they will serve as 'second' (e.g Crabbe is the fourth person from his House Team to post, so he will be Draco's 'second'). The final two team members to join the post will be the substitutes.
[One of the first three team members to join the post may volunteer to be someone's 'second', thus freeing a dueling position for another member joining the post later. This is where strategy can come into play. A more advanced student may choose to second a younger student, thus making a stronger pair with a better fighting chance. With only 6 team members competing at any given time, not everyone on the house team will be able participate. But having an 8-member team safeguards against forfeiture by allowing competition to continue even with two members absent.]
I will decide the pairings for each duel. When one 'duelist' (or both) is defeated or unable to continue, his or her 'second' takes over for the team. The duel is finished when one or both of either team's 'second' is no longer able to play.
The use of other characters is more intricate than in normal RP, so you must not control other characters other than to pass the story to them after you have set them up. For instance if Sue Slytherin sends a Leg-locking curse towards Rob Ravenclaw, she must cast her spell and let him write the results. It would be up to HIM if he were hit or dodged the spell. The only time you are allowed to post the outcome of your own spell if if it 1) is not cast properly (like when you're attempting a difficult curse, et al) or 2) when it backfires. These outcomes affect YOU, not your opponent. Anything else could result in your pair forfeiting your duel.
A 'duelist' MUST know when to give way to his/her 'second'. It is up to him/her to choose when they are unable to continue play. If a duelist keeps playing when it is clear that they should be injured or unconscious, I will make that player's pair forfeit their duel.